Showing posts with label OUGD303 DC. Show all posts
Showing posts with label OUGD303 DC. Show all posts

Monday, 21 May 2012

Nerdology: Final



This is the final version of my DC publication that has a focus on everything that is nerdy and fantastic. The front cover is subject to change as I want it to match the contents and how that flows together. 
Here is my development PDF:

Saturday, 12 May 2012

Nerdology: Draft


Ok so here is the text only draft of my DC publication, just so it has a rough structure and I know how it is going to flow. Unfortunately indesign is not allowing images for some reason.....
Hope this clears up pretty quickly.

Wednesday, 9 May 2012

REVIEW


Open publication - Free publishing

Bottom of the Bottle was put on a backburner for regrettable reasons, however, I have quickly found a style that has been appraised out of crit circles and a hand type solution that compliments the style I am going for. I just have alot of illustration work to do and development, although I am confident I will have alot done for this brief as I am wholly enjoying the project and wish I started it sooner.
I will be starting the preliminary mural this weekend.


Open publication - Free publishing

The most annoying part of this brief was making sure I found a border/cover decor suitable for the brief and of a quality that I would be happy with before sending off to the printers to be bound and foiled. I just cant afford to make a mistake in regards to production values, this aside, the die cannot be changed once purchased. I will be sending off the final designs tomorrow to make sure that I have enough time to produce the book itself.
I will also be re-visiting Spink and Thackwray to double check leather stocks and for a final estimate. I have emailed about 10/13 binders in total and they seem to have the quickest turnaround and best value for money.
The dagger needs to be modelled in 3DS and my blacksmith is incredibly awful at being in contact, despite my numerous attempts at contact.
The map needs to be foiled and the trouble came from screenprinting where a woman was cleaning screens for 2 days. No joke, she had the largest screens available and no one else could really clean their screens for processing. That said, the power hose nozzle broke, but has now been replaced. The map will be done by tomorrow since I will be able to treat the screen today.



Open publication - Free publishing

This is the brief I am least pleased with in terms of quality and the overall outcome, I think it is safe to say I enjoy reading about and learning about science rather than illustrating its ideas and concepts. I thought on a limited basis of how to approach it and as a result, it is obvious that it is lacking as a significant brief. I do however have plans to produce a replica Times newspaper that echoes the many articles and stories published recently on the role of science in our society, how it is often disregarded despite the irrefutable logic and reasoning behind the practice. This will then be followed by the magazine supplement demonstrating the importance and nature of science. More or less finished, I will just be focusing on the paper for the time being and have print slots all next week.


Open publication - Free publishing

Code is the most complete and the brief I am currently most pleased about. The content took me ages to source and refine and edit and re-edit and re-re-edit. I do however, think it would be wish and entirely beneficial to the content and concept to propose a website that demonstrates how to redeem the online voucher code for the Virtual Geographic feature. I think my only concern is taking decent photos and finishing my new copy of quest which I received yesterday in the post.


OVERALL


General delays due to unforeseen circumstances or what is known in the insurance biz as an "act of god". Which can be easily rectified by producing and finishing off all the relevant components for the briefs.
My own self-doubt and over cautiousness in regards to my design work has halted visible work for which I am fully aware of. Once again this can easily be rectified by re-timetabling my weeks and making sure I stay on track for hand in.

Saturday, 5 May 2012

Dee Dee Kid




Love this guy, based in Berlin and rocking some major illustrative talent! Think this will be a great point of reference for the BOTB brief. His style is incredible and where I would like to see myself by the end of this year or at least my first year out. He is also part of the Peach Beach Collective in Berlin, where I will hopefully be going in the summer for a portfolio review and a jam. He uses a lot more crisp and considered vectors, which is something I need to get a hold of, especially the tablet I got bought but have not done anything with yet.
Due to the versatility of his style, I really think that it can be applied to scientific means, as well as having a positive effect on my own work both illustrative and informative in regards to colour palettes.

Monday, 30 April 2012

2920: Method and Production

Due to the fact that hand in is drawing in much too quickly for me to deal with, I have decided that my bookmaking skills are poor enough to qualify myself to buy my way to success in terms of the end product. This is rationalised by the fact it is so near to the end of the course and I want at least a week to sort everything out for the show and whatnot.
James offered a bookbinding service that is next to none in terms of producing premium quality work. Spink and Thackray in Leeds, offer a whole load of bespoke bookcrafting services, although not the cheapest, I didnt want to duck out on quality, so I am willing to pay the price. Taking into account I have to screenprint and hand foil the map of Tamriel as well as waiting for my blacksmith to finish my draft dagger.




SO, in summary,

2920: The Last Year of the First Era - Perfect Bound B5 hardback with red, or black bookrum cloth, foiled cover with off white 100/140 gsm stock for the body copy

Pocket Guide to the Empire - Perfect bound A5 hardback with embossed cover, same stock for body copy

Tamriel World Map - Screenprinted A1 print, with foild blocked compass in bottom left corner

Morag Tong Deathnote - Screenprinted on hand made paper 230 gsm from screenprinting

Morag Tong Dagger - Brass casting


Presentation Box - Varnished/worn wood, clasp cast in iron

Thursday, 26 April 2012

Mister Millerchip



Once again an illustrator to add to the pile.... but seriously Millerchip's mural work is something I would greatly like to be involved with after the course, meeting new people and contacts whilst having a laugh and doing something creative to break the monotony! His work relates directly to what I have been trying to do: create an easily identifiable character style. The B&W palette he uses makes his work stronger, since all good images should be able to function without colour (in some instances). The mural I want to propose feeds directly into this as well. 

Wednesday, 25 April 2012

PRESENTATION



Just thought I would post both of them together to see differences in information, content and flow. Generally an improvement, although feedback was mixed in terms of how professional the overall presentation went and in regards to my leaving strategy.



Lorenzo commented that it was lacking in terms of how a professional would present themselves, something I generally have not improved on in terms of quick turnaround presentations in front of the other course members. I will however, rectify this if the context were one of professional endeavour, despite this comment alone denoting an air of flippancy on my part, which is not the case, just poor time management rearing its ugly head twixt the eyes of foresight.
On a more positive note, my strategy was received well and people were generally interested to see what my ambitions above and beyond the course are. It also allowed me to have more of an insight into people I will be keeping on my contact roll after completing the course, despite the increasing plausibility of not being able to hand in a decent quality/quantity of work.

Wednesday, 11 April 2012

From Concrete to Canvas....

I re-read one of my bookshelf classics today, From Concrete to Canvas, which documents the skaters transition from doodler to artist to illustrator. I forgot how much this book influenced me in terms of illustrative style and approach to composition when drawing. There are two illustrators who I think are incredible at what they do and have stuck with me for the past 2 years.


Mr Gauky
Jeremy Fish
Michael Sieben





They influence my practice by their often twisted imagery smoothed over by a well presented illustration, that has potential to sell for fine art prices as their individual practices have moved on, especially in Jeremy Fish's case. Gauky has an aesthetic I would love to match but that would take much time on my own part, but Sieben is my main man so to speak. His work and style is distinct enough to have an application across magazine/editorial with the ability to transfer to merchandise. The reason why I chose the skateboards and merch in his work is because I will be pursuing a brief after the course which involves a local skate park, their branding and merchandise/painting opportunities.  This will be better explained in my DC presentation.

Thursday, 22 March 2012

Picnic Book

Jack Teagle

Monocle Magazine

Now Then Magazine




Found this magazine after trawling for some cool publications, and this one hits the nail on the head in several places. The content is a mixture of light science, culture, designers, illustrators, art, local news and general affairs. The amount of illustrators that have gained positive exposure through the Sheffield based magazine is evident throughout the site and from comments. Surely a good place to try get into by the end of the year, when I get a chance to spend more time developing my own style and get some awesome coverage! 



Wednesday, 21 March 2012

CODE LARP CONTENT

SO after a lengthy chat with Lorraine to get to know what I am letting myself in for and terminology I can summarise this:

Generally speaking, there are two types of LARPing, these are divided into High Fantasy which deals with the Tolkien/full on immersion fantasy and the Low Fantasy which basically makes magic more mystic and wyrd as opposed to the norm. Decor, or costume is totally subjective to the faction/individual.

TERMINOLOGY


There is a massive list of this so this is what I have so far:

  • OSP - Occupational Skill Points, these are gathered playing the game and are similar to console players attaining skill points.
  • IC - In Character, this is often used to differentiate between speech engaged in either OOC or IC.
  • OOC - Out Of Character, term used to ascribe to non gaming speech/action.
  • OS - Occupational Skill, this is the attributes that have been gathered on the field of play. They often take the format of ski
  • CS - Character Skills, these are what come with your character and general OSP.
  • PHYSI REP - Physical Representation, this varies within systems, but generally accepted as being in context with your own OSP and the environment/realm/world.
  • HPC - Hits Per Location, AKA hit points, similar to a health bar. Localised according to damage sustained within the arms/legs/torso/head.
  • Froffing - OOC banter "hey did you see X kill Z last match? That was insane!" can lead to information being used against other players due to the nature of the game.
  • LAMMY - One who has a laminate that is ordained with a special effect/spell or power that can be redeemed during play. Can only be used if ok'd by the ref.
  • LAMMY MUNCHKIN - Lammy hoarders, can be selfish or sorted. Depends on the tone of voice used in speech.
  • PGT's - Power Gaming Twats, these are the one's who go to games to acquire more stat points to increase their OSP, similar to rushers in console gaming. Can either be benevolent of malevolent depending on the individual.
  • FOIP - Find Out In Play, term/phrase used for n00bs who can find out their query by playing more, or done because other players cannot be arsed describing a term/lore to someone else.
  • Metagaming - this is comparable to froffing, gathering info OOC in order use in game against a faction or individual/group.
  • NPC's - Non Playable Characters, these tend to be high ranking officials such as kings, elementals/ancestors/gods. Depends on faction alignment.
  • DPC - Directed Player Characters tend to be the ones who give our plots to people, act as messengers and work OOC and IC logistics. Make sure everything runs smoothly.


There are varied systems that operate within the complex game structure and each system is different depending on the size of the game/game world.
The average/estimated sizes of the groups in attendance at each event respectively is 10/25 for a small group and between 1,000/2,000 at the larger mainlines.
A mainline is one of the main events that unite the broken factions throughout the UK.
One of the mainlines as such is an organisation called 'Lorien Trust', which has a set of rules, regulations and referees to ensure that gameplay flows according to the rulebook.
There are a whole host of guilds and factions that divide the land of Erdreja, these include:

GUILDS



  • Mages - these deal with the magic side of things, mainly those interested in casting ritual spells or effects that take place in game, also under the umbrella of "power guilds".*
  • Incanters - this guild take care of enchantments and rely on faith based magic users.*
  • Healers - these are associated with priests and focus on the channelling of life energy to heal others and themselves.*
  • Scouts - these are the swift, often stealthy characters that rely on their knowledge of the forest, tracking ability and fancy footwork.
  • Alchemists - potions and poisons, the art of using ingredients to make the latter.
  • Armourers - smithies who rely on their extensive knowledge of the forge to create armor and weapons that can be traded IC and OOC.
  • Bards - These are split into 3 different categories, harpers (lore), scribes (scholars) and entertainers.
  • Militia - This covers melee training and the general combat side of the guilds.
  • Archers - Projectiles and arrows.

FACTIONS


  • DRAGONS/CELTICS
  • BEARS/SCOTTISH
  • JACKALS/GREECE/N.AFRICA
  • TARANTULAS/ELVES/FANTASY
  • UNICORNS/TRADERS
  • LIONS/ARTHURIAN
  • HEARTS/STAGS/ENGLAND
  • VIPERS/TUTONIA/GERMANIC
Each faction has their own religions, although gods are not referenced, instead they are reffered to as Ancestors, as they do not wish to directly offend IC or OOC. This is because the festival caters for the Lowest Common Denominator.


ANYWAY, moving onto the actual LARP group I will be studying myself.

Fools and Heroes.

There is a system similar to the one described previously, although I will not go into great depth describing it all as it would take hours. I will however, discuss races/religion as the system is interesting and captivating at best.


Open publication - Free publishing

Now all that is left is to have a word with the people involved and construct some questions that would appeal to gamers and non gamers. And of course get some interesting photos for the publication.

Format and Finishes



Just thought I would catch up with some much needed print knowledge, especially since my SOI declared that I knew alot about the subject and intended to produce work integrated with some interesting finishes.
The book was a great source for some of my briefs and sped up development of the CODE brief significantly. The rest of my annotation can be seen in the PDF.

Tuesday, 20 March 2012

Nerdology

OK. Going to outline exactly how the context publication will look/what it will contain, according to the mandatory requirements laid out in the studio brief.

Introduction


..to Nerdology; the word that defines a subculture that started with the resurgence of 'geek chic'. Being a nerd is an individual who engages with educational mediums with excitement, be it on a particular academic subject, or finding out who really shot first: Han or Greedo.
Nerds are shelved as isolated, socially inept beings who only go outside the house to buy the latest edition of New Scientist or to buy more xbox points, but in recent years the term is coined when a 'norm' observes said nerd engaging with an activity that is extra curricular or not attuned to their own social activities/engagements.

BASICALLY, the intro will be a definition of the term and how it applies to my practice. Essentially, nerdology encompasses every aspect of a designer/illustrator because a nerd is another word for a hoarder. Which is what the designer/illustrator does; hoarding information on a particular subject that defines a brief, or gathering a vast array of imagery that appeals/interests the individual and even down to the identity said individual brands themselves with.
The act of being a nerd is simply the designers profile; obsessive and seemingly all-knowing.


Rationale


I would probably lump this onto the same page of the introduction as they both primarily deal with this issue, since the rationale is defined by the content of the introduction.


Chapters/subsections


My initial idea was to break the context book down into relevant areas of interest which is reflected through my choice of briefs in context with the FMP. It also ties back in with the context publication (which at this point can be assumed will be taking form of a book due to the nature of my SOI).
Due to the vivid colours used in almost all my work, I will be keeping this theme running in the context book, with each section divided into coloured sections that have a splash page into the next section with a particularly inspiring or awesome quote.


SCIENCE


This section will cover the editorial/publication section of the context book, including illustrators and designers inclusively. The main focus of this section aims to define why science is so important in todays society with articles linked in from New Scientist, Eureka!, wired, the Guardian and other reliable sources. The section aims to demonstrate the importance of visual language in editorial design to help the reader understand often obtuse and obscure concepts, say for example explaining the importance of eukaryotes and how we share 11% or our DNA with this unique form of bacteria.


- Intro - Science is great and an important if not underrated and overlooked part of our society that relies heavily on ignorance and simplified concepts into a illustrated, digestable form. Here are articles from certain writers who confirm this and this should lead nicely into a section on adverts from the 1950s.

- Vis. Com. in the '50s - This is important as this era was a time when lots of new scientific discoveries were being disclosed to the public, who often found the new ideas confusing, so making adverts that adequately communicated the effectiveness of said new technology was detrimental to enlightening the unwashed masses. It looks at the designers who played a critical role in conforming to the aesthetic trends at the time and yet redefined them because of the role technology played in informing their work.

- Modern Information - This section covers the importance and relevance of the practice of visual communication in todays society. In particular, it looks at recent scientific journals/magazines that help eliminating ignorance and how certain individuals tackle complex briefs such as illustrating how fission works and how to work within set boundaries in context with a publication.


VIDEO GAMES


This section covers my main body of interest on all levels. (OH HO HO) In particular, I will cover all areas inclusive under this broad spectrum of design. My main interest and argument for the non-believers or n00b5, is looking in particular how video games are indeed works of art. Praising in game visuals is not restricted to the high end production values of new 'brown games' but a focus on celebrating the rise of indie publishers, kicking out sweet titles and sweeping the big boys under the table with innovative gameplay and visuals that would make Castle Crashers look like a Quentin Blake novel (in joke, apologies). With this in mind, the back of the book would have a glossary of terms for those less interested in the know-how of my mind, as well as being the pretentious nerd I try so hard not to be. The section would also look at illustrators that work in the biz, whilst exploring more textual based theory aspects of the genre, looking at the quickest changing industry in history and how it accompanies trends in reality, both in design and society.


- Intro - Video games as art, functioning aesthetic, escapism and entertainment through interactive story telling. What the chapter entails and what to expect. Why indie games are the saviour of the industry and allow for greater freedom and promotion than conventional medias.

- The art of gaming - This subsection explores in detail what sort of visuals make it into games, what influences artists/illustrators and how they are being implemented by some of the coolest people on the planet. Games such as Castle Crashers, mondo mondo, Chu Rocket and Shadow of the Colossus. Features on the illustrators/artists behind the games, what they do in their spare time and where they get inspiration from.

- Culture of Gaming - Defining the entertainment genre, why there are fanboys, who writes to sate the cynical masses and looking at designers who have gotten famous from their work on a culture that envies the success of films and hollywood. Interviews with designers/illustrators and why they love games, why they think they are important and a bit of a visual explosion on the subject with some juicy designs.


CARTOONS


I have out this section in because most if not all of my early inspiration comes from cartoons, since I was little I have always had a fascination with moving images and how drawings can come to life in such an invigorating and inspirational way. New cartoons have pushed away the once innocent images of my childhood which I thought were psychedelic enough, but the new age of animation has pushed even wackier and fantastical creations never thought possible. I could never do something as complex as animation myself, as I do not have the patience for it, but I have always appreciated the illustration, the process of creating backgrounds which often take way more time than the characters.

- Intro - Inspiration, why they are important, anecdotes and why they serve a purpose in todays media saturated screens.

- New Nostalgia - This part of the chapter looks at the comparison between both the old cartoon network/nickelodeon profile and how the shift in attitude and tone has redefined a generation. There will be interviews/Q+A from Pendleton Ward and others on how important it is keeping the genre going.

- Viewtiful Characters - This section covers the art/illustration of the cartoon worlds, and how all the elements contribute to a narrative and continuity not found in any other media say apart from video games. All that changes is the point of view and the level of empathy that the audience engages with.



I have purposely left out music since it is a personal interest that I do not think would translate well into the publication, since it would only have album artwork and poster design.
SO YEAH. This is the layout so far.







Thursday, 15 March 2012

CRIT FEEDBACK

All in all relatively positive, with an overall feel of getting more done.


E4 Animations


- Possible website to find all animations for reference

- Clapper theme would apply to all proposed films and can be used for branding for the series



Heroes of Science


- Alter the layouts a bit so that the line breaks are coherent with the indentations

- Colours work well and translate accordingly

- Keep the symbols/title the same as they work fine


Code Magazine


- Content interesting and relevant to both gamer and non-gamer

- Swords and Sorcery EP iPad game could be subject for visuals

- Artistic take on games works well

- Sold in Magma stores?

- Also make sure I link in relevant articles about game themes covered in the mag.


Schuss Magazine


Despite the content of the magazine, I thought that this served a s contemporary example of how to approach layout design, especially since I avoid it like the plague. The overview of type specs allows freedom within restrictions and would help greatly towards the DC publication.












Matrix for Events








This sort of simple format and layout seems like an ideal little piece that would greatly compliment my heroes of science brief whilst not overcomplicating the content/direction. It also means that the rigid format and structure of the content and colour go hand in hand with its overall effectiveness and how the imagery used supports the impact to the intended audience.








BRuNO Magazine












Good reference for how to use layout to my advantage and to easily envision what sort of grid/approach to use when dealing with content.









Tuesday, 13 March 2012

Poster Roast


Amy directed me to this incredicool website that helps to promote poster artists by holding events in the same vein as flatstock, where you can sell your prints on a stand or on their online store. The amount of exposure is awesome, with people like last years graduate Kate Prior being showcased amongst greats like Drew Millward and Luke Drozd. I think if I get into the music scene it would be a fantastic platform to get myself out there, but the level of professionalism is beyond me currently, until I get some positive footing in a style that is consistent and recognised.



They even have their fingers in gallery pies, with cafes and restaurants being used as permanent mini-galleries like The Black Heart in Camden.