Not only does it summarise everything I am about in terms of interests, but also my practice. It is the umbrella statement that will branch out in to all my separate sections.
The sections currently are; Science, Games, Nerds and a Who's Who section at the back detailing the various illustrators, designers and people mentioned in the publication.
Science:
- Illustrating an Idea: Visual Language: this section aims to explore the use of symbols and icons to get a point or message across through simplistic means. Also how this informs my practice as it can provide useful for information classification and helping the idea generation process.
- Editorial: Information is Key: this section aims to highlight the importance in presenting information in regards to editorial design and any sort of publication. This will chapter will write itself as I uncover various designers and illustrators who use infographics, symbols and icons in relation to body copy and the relationship between the two.
Games:
- Promotion: Interactivity and Reception: this section aims to discover the relationship between consumer and the product. Promotional material for gamers are usually highly sought after, so I think what will be interesting would be how low-budget promotional vessels are received in relation to their high budget counterparts. I will be working to a low budget on a regular basis as I lack the funds to produce something of a higher standard. Through my research and finding suitable contacts that can help me concerning the methods of production would greatly improve my knowledge of the industry ads well as networking with like minded individuals. The concept behind the product is the driving force as it usually has to tie in with in game elements that have significance in its delivery, so this will be explored in depth also.
- Alternate Aesthetics: The Gaming Cult: this section will be looking specifically at the humour and widespread demographics of gamers in relation to design and illustration. This will look at how the gaming community is part of culture as much as music, film and books. This part is largely focused on the presentation of work in relation to gaming and how video games have artistic license.
Niche Markets:
- Sci-fi, Fantasy, Film and Music: This section generally explores other ares of my interest that inspire me visually when considering more commercial work. This will be informed by interviews, emails and information regarding various artists,illustrators, designers and agencys that apply to these sections of nerdology. It will look at the relationship between type and image, to the extent of how different hierachy affects an image overall as well as the choice of colour. Processes will be referenced here, mainly but not exclusively screenprinting and more low-budget high impact decisions that inform the design process, as well as making effective solutions to problems concerning this.
Publications:
- This section has been changed from Zines, since they dont really fit in with my overarching sentiment, so I will dedicate this entire section to print processes with specs, guides and general terminology I could have done with at the start of the year. The publication section will help to illustrate all the relevant research material for this section.
To Think About:
- The proposed visits need to be rationalised, WHY?
- Print-Production-Distribution - How do these factors affect design decisions in relation to sections?
- What questions am I asking?
- How does it all inform my practical work?